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Thread Statistics | Show CCP posts - 2 post(s) |
Lord Fitz
Project Amargosa
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Posted - 2008.09.01 13:03:00 -
[1]
Originally by: Tinker1947 Anybody want a stab at the skills that will be required....for when its released...
I'm only semi interested in the skills to fly it, I want to know what will be required to build it :o
If it's going to use gates it's not going to require the capital ships skill, at least not directly. Not sure if it works indirectly or not. |
Lord Fitz
Project Amargosa
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Posted - 2008.09.13 06:07:00 -
[2]
Originally by: Kritinana Conclusion = No, it will not be a T2 ship, as it will certainly be a new hull and therefore have no T1 counterpart to invent from.
I'm thinking there's a possibility that there will be 2 new ships, a smaller freighter, and the orca being a T2 version of that. It would be interesting to say the least.
I agree it doesn't seem possible to make it a T2 version of any existing ship, and it's also unlikely to have a jump drive as there will be too much cross over with a jump freighter.
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Lord Fitz
Project Amargosa
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Posted - 2008.09.17 12:05:00 -
[3]
Originally by: Kalderion Mar Why would it need to haul barges and haulers in highsec?
Indy bay is useless in highsec, but we could use a way to haul rigged ships in highsec though, without having to fly them all one by one.
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Lord Fitz
Project Amargosa
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Posted - 2008.09.21 05:10:00 -
[4]
Originally by: Delta Bacat Clone vat While it would make the starting of the op easier, I don't feel this as really neccesary. I don't have numbers, but I wonder how many of the miners will have sufficient rep to use jump clones anyway?
Jump drive I feel this would be out of place in high sec. Also, it would take away too much use of the rorq.
You don't need any rep to use the clone vat bays of capital ships or 0.0 outposts. The reason these are very rarely used is because every clone that comes out of a capital ship will be blank (no implants) and in order to put the clone back in to the ship you will need to go and destroy a clone somewhere so you have enough slots to put a blank one back in.
Jump drive really has to be out of the question, too much overlap with the Jump Freighter and Rorqual if it had one.
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Lord Fitz
Project Amargosa
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Posted - 2008.10.19 17:08:00 -
[5]
Originally by: Clansworth I believe what the empires don't like are Cyno's and Jump drives. Some sort of a public safety issue i believe (Yeah, I'm pulling this out of my ASS). Notice they allow the Jump freighter and Black ops in empire, but that can't use the jump drive there. (every empire system has a Cyno Jammer, to keep the public safe from wild crazy space-time ripping sci-fi mumbo-jumbo anomalies)
You can use the jump drive in empire, you just can't light a cyno. Which means jump out, but not in.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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